Create a solid wedge
with rectangular or cubical faces.
The
base of the wedge is drawn parallel to the XY plane of
the current UCS with the sloped face opposite the first corner.
The height of the wedge is parallel to the Z axis.
Wedge Creation Options
Use the following options
to control the size and rotation of the wedges you create:
- Create a wedge with sides
of equal length. Use the Cube option of the WEDGE command.
- Specify rotation. Use
the Cube or Length option if you want to set the rotation of the
wedge in the XY plane.
- Start from the center point. Use
the Center Point option to create a wedge using a specified center
point.
To create a solid wedge
based on two points and a height
- Specify the first corner
of the base.
- Specify the opposite
corner of the base.
- Specify the height
of the wedge.
To create a solid wedge
with equal length, width, and height
- Specify the first corner
or enter c (Center) to set the center point
of the base.
- At the Command prompt,
enter c (Cube). Specify the length of
the wedge and a rotation angle.
The length value sets
both the width and height of the wedge.
CommandsWEDGE
Creates
a 3D solid wedge.
System VariablesDRAGVS
Sets the visual style
that is displayed while creating 3D solid and mesh primitives and
extruded solids, surfaces, and meshes.